Not another ChatGPT wrapper. Purpose-built AI systems from the developers who shipped BioShock, Borderlands, Civilization V, and 50+ other titles. 110+ specialist agents across every game development discipline.
Get Started FreeThe brain. Analyzes your request, classifies intent across 20+ game dev categories, and routes to the specialist agent with the deepest expertise. Engine-aware, context-aware, cost-aware.
See exactly what every request costs, per token, per model, per provider. No hidden margins. 10+ LLM Providers with real-time cost comparison. Budget controls and spend alerts built in.
Every piece of generated code goes through adversarial review before reaching you. Two trusted companion models (Claude Opus + Gemini Pro) independently verify correctness, security, and performance.
Always-on security monitoring. Scans generated code for OWASP Top 10 vulnerabilities, validates engine-specific security patterns, monitors dependencies, and enforces compliance.
Automated CI/CD for game projects. Integrates with Unreal, Unity, and Godot build systems. Multi-platform compilation, asset validation, and deployment without DevOps overhead.
The autonomous fleet powering everything behind the scenes. 36 Opus + 61 Sonnet + 4 Haiku bots handling translation, documentation, code review, testing, and platform maintenance via NATS JetStream.
Every agent understands the specific patterns, APIs, and conventions of its target engine. Not generic code generation — purpose-built expertise from developers who shipped on these engines for decades.
Built by the team that shipped BioShock, Borderlands, and The Quarry on Unreal. MCP tool integration for in-editor AI assistance. C++ with UE coding standards, Blueprint assistance, Nanite/Lumen optimization.
C# code generation tuned for Unity patterns. DOTS/ECS architecture, Shader Graph optimization, asset bundle automation, and Addressables management. Compare engine support.
GDScript and C# for Godot's scene tree architecture. Shader language support, plugin development, and cross-platform export configuration. Open engine, open tools.
AI-assisted concept art, texture generation, UV guidance, asset pipeline automation. Audio: Wwise/FMOD integration, adaptive audio systems, spatial audio. Led by Duane Loose (EA, Disney, Ubisoft).
Transparent pricing. No hidden fees. You see exactly what every token costs. Full pricing details here.
Free tier, no credit card. Access 30+ AI agents purpose-built for game development. Built by the team behind BioShock, Borderlands, and Civilization V.
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